Examining cognitive variations between gamers and non-gamers

Authors

  • Sebastian Tiberiu Chendrean Ovidius University of Constanta, Faculty of Psychology and Educational Sciences
  • Carmen Ioana Marin Ovidius University of Constanta, Faculty of Psychology and Educational Sciences
  • Sebastian Pârlițeanu Ovidius University of Constanta, Faculty of Psychology and Educational Sciences
  • Maria Denisa Smeu Ovidius University of Constanta, Faculty of Psychology and Educational Sciences

Keywords:

cognitive abilities, complex perceptual analysis, attention switching, working memory, video games, working memory

Abstract

This research aims to examine differences in attention switching, working memory and complex perceptual analysis between people who play computer games and those who do not. The study involved two groups of participants: a group of people who regularly spend time playing computer games and a control group of people who do not play computer games. Both groups were assessed using a series of standardized cognitive tests measuring attention switching, short-term memory and complex perceptual analysis. Computer gamers demonstrated significantly better attention switching ability compared to the control group. This suggests that constant exposure to computer games, which require rapid switching between different tasks and stimuli, may improve this cognitive ability. Computer gamers also scored significantly higher on tests of complex perceptual analysis. Computer games, which often involve quick and accurate identification of objects and visual details in a dynamic environment, appear to help develop this skill. In terms of working memory, no statistically significant differences were observed between the two groups. This suggests that although computer games may improve certain cognitive skills, working memory is not significantly influenced by this activity

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Published

2024-12-11

How to Cite

Chendrean, S. T., Marin, C. I., Pârlițeanu, S., & Smeu, M. D. (2024). Examining cognitive variations between gamers and non-gamers. The „Black Sea” Journal of Psychology, 15(2), 258–272. Retrieved from https://bspsychology.ro/index.php/BSJoP/article/view/341